How the Metaverse and Gaming Can Transform Education
Gaming has long been seen as a powerful solution to drive engagement among students, but we have yet to see a player driving meaningful learning outcomes with scale.
In this 2022 ASU+GSV Summit talk, Steven Isaacs (Epic Games), Rebecca Kantar (Roblox), Aaron Sisto (Schmidt Futures), Justin Edwards (Microsoft), Claire Zau (GSV Investor), and Matt Dalio (Endless) discuss How the Metaverse and Gaming Can Transform Education.
Digital gaming and the metaverse have had a notable 12 months, with record fundraises, IPOs, and even a public technology company name change.
Gaming has long been seen as a powerful solution to drive engagement among students, but we have yet to see a player driving meaningful learning outcomes with scale. Will we see this one day? If so, when? And what will the new momentum of the metaverse mean for gaming and learning?
Digital guru Bernard Marr explores How Will The Metaverse Transform Education, where he describes how the metaverse is poised to create more engaging, meaningful experiences for students of all ages.
The promise and the worry
The Center for Universal Education and the Yidan Prize Foundation co-hosted a virtual event Education meets the metaverse: The promise and the worry, to consider a path for bringing the best educational practices into the metaverse, stemming in part from a recent policy brief.
A moderated discussion of expert panelists sought to answer questions such as: How can those creating educational products for the metaverse work with educators and scientists to ensure that children experience real human social interaction as they navigate virtual spaces?
How can we empower and support children as they safely explore these spaces? Is there a real eye to diversity in the representation and access to what is created?
Featured Vendor: EdVerse
An example of a vendor pioneering this space is Edverse.
Their platform is the largest and most immersive virtual education platform, designed as the first step toward building the “Eduverse”. It is a decentralized, collaborative, and interoperable platform that offers numerous opportunities for HRs, professors, teachers, and learners.
Metaverse classrooms can be used in its various variants as future ready 3D classrooms, online conference rooms, a metaverse space to host all kinds of online competitions, host alumni meetups, conduct joint classes with partner institutions and come loaded with some amazing tech tools to power an amazing experience.