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Avatars in the Metaverse with Timmu Tõke: Where’s the Metaverse Heading in 2023?

Timmu Tõke, CEO and Co-Founder of Ready Player Me, joins Patrick Cozzi and Marc Petit to discuss avatars and identity in the metaverse.

In this talk Timmu Tõke, CEO and Co-Founder of Ready Player Me, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Games) to discuss avatars and identity in the Metaverse.

Ready Player Me also offer this illuminating overview of Where the Metaverse is Headed in 2023.

Daniel Marcinkowski describes a difficult 2022 for the sector, where economic conditions saw a softening of corporate demand, and that there is still a need to find high value enterprise use cases. But the industry and it’s core innovations continue to march ahead.

Some of the biggest problems that the metaverse is currently facing are technical, like restricted resources of consumer hardware. It limits how immersive and visually impressive the metaverse can be today. One of the potential solutions to this problem is Pixel Streaming, used by Yabal, PixelMax and PolyLand.

Pixel Streaming makes it possible to play graphics-intensive games through a web browser. It only uses as much computing power as a video call, making it accessible on any platform with the right browser stack. This approach will also be ideal for event streaming.

Ready Player Me’s developments also help here. Game developers can also look for ways to optimize their existing stack to fit a wider range of devices and network connections, with the Avatar API, which can achieve a 5x reduction in avatar file sizes with a 50% reduction in the poly count.

Other critical progress areas they are advancing include interoperability. They enable users to create avatars and import them to supported experiences, and in 2022 alone, their users created over 3 million avatars and used them in 3,000+ apps and games.

They believe the key trend for 2023 will be that brands will be one of the biggest players in the metaverse, driving user adoption on a much bigger scale.

“The adoption within general consumers will be driven by great immersive experiences, like being able to visit virtual stores and try things on avatars or doing training in an immersive world.”

Ready Player Me has worked with brands like Adidas, Tommy Hilfiger, and L’Oréal to bring their outfits to their avatar creator and partner apps.

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